Showing posts with label vehicles. Show all posts
Showing posts with label vehicles. Show all posts

Saturday, June 28, 2014

The Czerniakow Bridgehead - T8 - Desperate times

The scenario is clearly won by the Russians. However, I decided that I'd try to do the right thing and pull out the Germans so that they can fight another day. Their ELR is down to 2 due to Battlefield Integrity.

The russians figured out that coming from all sides will seal the SPW 521/1 in place for the kill in the following turn. The Germans are dismounted. The halftrack is pointing in the wrong direction. And yeah, the 3-3-7 have MOL.

Strangely, I can't recall of any rules which makes it dangerous to engage with fire when there is a friendly unit right on the other side of the target. Any such thing?

What course of action is the most likely to save as many Germans as possible? If and only if they are almost certain to die, how would you make the russian pay the highest price for their kill?



I can think of lots of fun things to do...

With the stack exploded.

Same situation, with neat stacks.

With neat stacks.

Saturday, June 14, 2014

Red Packets (BV6) - Turn 4

Vehicular combat in ASL is abrupt and fast. I made the best use of platoon movement to concentrate return fire and with it the russians made short order of a scout halftrack and would have sent into a blaze a Pz-IIIF had it been not able to claim HD behind the hedge. It still strikes me as odd to claim HD behind a hedge, but I guess I should be looking at it as a depression behind the hedge which made this possible. Nonethless, the PzIIIF has a malfunctioning gun. Things are looking up for the russians.

The clash happened less than a turn ago, not looking good for the Germans.