Showing posts with label MOL. Show all posts
Showing posts with label MOL. Show all posts

Saturday, January 31, 2015

AP45 - Reaping Rewards - T5 - Burning tanks!


Marvel at the chain of a burning KV-8, a burning T-34, an immobilized T-34, and another burning T-34. 

AP45 - T5
The Germans have taught a valuable lessons to the Russian tankers: don't assault in a built-up area without infantry support! This is particularly so if the enemies have MOL capabilities.

Both sides are 30%+ casualties. Lots of things went goofy dues to a crazy number of snake eyes. However, I learned the hard way that tanks aren't invincible against infantry. Not that I didn't know that at first, but I didn't had a feel for how easy it is to kill tanks in CCV/MOL.

What an awesome scenario.

Saturday, June 28, 2014

The Czerniakow Bridgehead - T8 - Desperate times

The scenario is clearly won by the Russians. However, I decided that I'd try to do the right thing and pull out the Germans so that they can fight another day. Their ELR is down to 2 due to Battlefield Integrity.

The russians figured out that coming from all sides will seal the SPW 521/1 in place for the kill in the following turn. The Germans are dismounted. The halftrack is pointing in the wrong direction. And yeah, the 3-3-7 have MOL.

Strangely, I can't recall of any rules which makes it dangerous to engage with fire when there is a friendly unit right on the other side of the target. Any such thing?

What course of action is the most likely to save as many Germans as possible? If and only if they are almost certain to die, how would you make the russian pay the highest price for their kill?



I can think of lots of fun things to do...

With the stack exploded.

Same situation, with neat stacks.

With neat stacks.

The Czerniakow Bridgehead - T8 - The last stand

The scenario is clearly won by the Russians. However, I decided that I'd try to do the right thing and pull out the Germans so that they can fight another day. Their ELR is down to 2 due to Battlefield Integrity. 

The russians figured out that coming from all sides will seal the SPW 521/1 in place for the kill in the following turn. The Germans are dismounted. The halftrack is pointing in the wrong direction. And yeah, the 3-3-7 have MOL.

Strangely, I can't recall of any rules which makes it dangerous to engage with fire when there is a friendly unit right on the other side of the target. Any such thing?

What course of action is the most likely to save as many Germans as possible? If and only if they are almost certain to die, how would you make the russian pay the highest price for their kill?

I can think of lots of fun things to do...

With stacks exploded

Layout with neat stacks

Saturday, June 7, 2014

Mila 18 - T4.5 - The futile last stand

The ZON did not manage to do much damage. As expected (but not hoped for), the sewers seemed to be more a gimmick than a sound solution to mobility. The use of MOL was a welcome plus on the ZON's side. However, there are enough SS MMC and enough time to allow to do proper maneuvers: a good fire base strips the concealments and break the ZON and then the SS move in with a 2-to-1 or 3-to-1 CC. Ambushes happen but don't make a large difference when you roll at 1-to-4.

The scenario is a clear win for the SS by mainly eliminating the ZON. They can at this point take defensive positions and wait for the end of the scenario with little chance of losing enough VP to lose the game. However, why stop here? This isn't why I'm playing so the ZON will try. They have a fortress in W5, and have been spanking the SS from their strong position in O8. If they eliminate 1 6-5-8 or two HS with no further loss, the game is theirs. This is a gamble, but the only thing left to hold on to. Beside, most of my ASL games so far turned out to be nail biters a turn after I pronounced them "resolved".


Hey look, overzealous MOL caused a pretty pattern in column N.

Thursday, June 5, 2014

Mila 18 - T3.5 - Burning gazoline

Cut off from a retreat, the ZON 7-0 SMC decided to join the pinned squads on Level 1. The ZON in O8 has a commanding view of the battle, and is stacked to capacity. Down in the sewer, another squad is lurking.

The impending wave of SS is first slowed by sniper fire, hurting the SS leader. The SS decide to group to saturate the ZON but the return fire, spiked with molotov cocktails, break the SS advance and set the wood on fire. This sets back the SS: they are broken with a fire in between and the ZON is as strong as ever.

The MOLotov cocktails are turning map 24 into a scout jamboree. If the wind picks up and the fire turn into blazes, this map will look a lot different.